A LiDAR hologram-based virtual memory of the elderly that family members can step back into after they die.
WHY
In XR narratives, spaces become characters. Photogrammetry imbues those spaces with static detail, but LiDAR holograms bring them to life. The first time I combined 2.5-dimensional depth video with a photogrammetry model I was struck by how much it felt like I had stepped into a memory. Which made me ask, what do we most want to remember? One tragic, beautiful answer is: our loved ones after they die.
This project took Painting Life’s explorations into XR narrative conventions a step further: when you move through the house, you can pick up a board game and the family appears playing it together at a table. If you walk outside through the garden, you hear the sounds of the geese in the lake. You may end up in the woodshed where the grandfather is turning wooden bowls with his grandchildren.
These holograms are videos that have been rendered into 3D meshes – they are glitchy and pixelated, imperfect like our own memories. In this liminal space, the photogrammetric walls melt into the floors and yet the sense of presence, of standing in a real space with real people, is undeniable.
One playtester also reported learning how to carve a wooden spoon after playing through this experience, hinting at the education potential of such virtual memories.
HOW
The tech stack and development process for this was similar to Painting Life with the added complexity of hologram 2.5D depth video.
These are captured by:
Azure Kinect RGBD cameras streaming data to a gaming laptop
iPhone 12 running Record3D app to use the front-facing LiDAR sensor
Depthkit Studio cleaning and cropping the depth data and exporting RGBD video
Command-line tools to remove the background from RGBD videos
Adobe Premiere for clip trimming and sound mixing
Depthkit integration with Unity via a custom plugin
Depth LiDAR on left, RGB Color video on right
Integration of depth holograms into Unity
CREATIVE TEAM
Creative Director Wyatt Roy
Photogrammetry Wyatt Roy
Hologram capture Wyatt Roy
Sound Design Wyatt Roy
Unity Scripting Luis Zanforlin