A VR story where you jump inside an artist’s painting to explore beyond the gallery walls and understand both a new dimension of art, and the human behind it.

WHY   

This piece interrogated the idea that “cuts” could be spatial. The project was inspired by an intimate visit to the studio and home of an artist named Emma Webster. Seeing the art on her bedroom walls, playing with her cat, and sharing her hour-by-hour relationship to light and darkness as I fell asleep in her house offered me extra context on her paintings. An insight struck: art is so much more than the final product; the creative process behind each piece can be a connection- deepening part of the artwork too – if it’s shared. 

But not everyone could be so fortunate to experience a homestay with an artist. I struggled to imagine a film that would convey my epiphany because it needed to be felt, not told. Then I realized that in VR, a passive viewer could become an active explorer. So instead of filming a “hero’s journey” story of my personal trip, I created a digital world in which you, the player, could navigate her spaces independently to be the hero on your own journey into her art.

HOW  

The tech stack and development process were heavily photogrammetry based:  

Photogrammetry of a sculpture’s digital twin      

Unity project of the VR build

CREATIVE TEAM   

Creative Director

Wyatt Roy

Photogrammetry

Wyatt Roy

Sound Design

Luis Zanforlin

Software Lead

Luis Zanforlin

Narrator

Nora Boyd

Artist

Emma Webster

Recognition

NewView Award VR Tokyo