A VR story where you jump inside an artist’s painting to explore beyond the gallery walls and understand both a new dimension of art, and the human behind it.
WHY
This piece interrogated the idea that “cuts” could be spatial. The project was inspired by an intimate visit to the studio and home of an artist named Emma Webster. Seeing the art on her bedroom walls, playing with her cat, and sharing her hour-by-hour relationship to light and darkness as I fell asleep in her house offered me extra context on her paintings. An insight struck: art is so much more than the final product; the creative process behind each piece can be a connection- deepening part of the artwork too – if it’s shared.
But not everyone could be so fortunate to experience a homestay with an artist. I struggled to imagine a film that would convey my epiphany because it needed to be felt, not told. Then I realized that in VR, a passive viewer could become an active explorer. So instead of filming a “hero’s journey” story of my personal trip, I created a digital world in which you, the player, could navigate her spaces independently to be the hero on your own journey into her art.
HOW
The tech stack and development process were heavily photogrammetry based:
Scanned Emma’s spaces, artworks, and objects using thousands of photographs
Created 3D digital models using Reality Capture software
Cleaned and adjusted the models in VR using Adobe Medium and Blender
Assembled models into a coherent navigable world in Unity
Wrote a narrative arc that uses one of Emma’s sculptures to guide the viewer
Added interactive sound and music using Wwise
User-tested with hundreds of playtesters to ensure the piece was intuitively navigable
Photogrammetry of a sculpture’s digital twin
Unity project of the VR build
CREATIVE TEAM
Creative Director
Wyatt Roy
Photogrammetry
Wyatt Roy
Sound Design
Luis Zanforlin
Software Lead
Luis Zanforlin
Narrator
Nora Boyd
Artist
Emma Webster
Recognition
NewView Award VR Tokyo