Play Me

Question: 

If I gave a group of people radical control over my life and actions, would they connect with me more? Would they empathize? Or would they treat both me and everyone around me like mere playthings?

Answer: 

Play Me - Alpha. 

WHAT   

An experimental interactive story where I live streamed my point of view to an internet audience who decided my every action.

WHY   

This project combined improvisational theatre, performance art, and computer gaming to test what would happen if a group of people were given radical control over my life and actions. My hypothesis was that they would they connect and empathize with me more, because they would share both my perspective and responsibility for my actions. However, each player experienced deindividuation within the group (Johnson, 1979) because decisions were collective. My hypothesis was disproved, and they treated both me and everyone around like NPCs, or non-player characters — to humorous effect.

HOW  

 The tech stack was built around Twitch, including a helmet-mounted rig with multiple iPhones live-streaming and receiving moderator voice commands. A Twitch Bot solicited audience suggestions for my actions and compiled votes, which the moderator used to direct me every 60 seconds.

RULES

Here’s how it works:

Details

Story

CREATIVE TEAM

Creative Director

Wyatt Roy

Actor-Player

Wyatt Roy

Lead Developer

Gordon Lanza

Moderator

Gordon Lanza