I'm a narrative technologist

I make stories that help people navigate their lives in ways that feel inspiring and fun instead of stressful and overwhelming. 

My XR work invites viewers to become active players in their own stories. My interactive projects question our sense of self and help us expand it by learning new skills, harnessing our emotions, and adopting other perspectives.  My design work mashes multiple mediums together to create objects and experiences that shift our understanding of reality. My videos apply psychology theory to increase the potency of linear stories and change their viewers’ perspectives. As an American raised in Sydney, my projects combine both of my cultures, mixing the tangled emotional interiority of Australian films with California’s adventurous sense of agency. 

My primary goal is to combine all of these disciplines to design, prototype and test the storytelling conventions of spatial stories - primarily in XR - so that we can harness their potential to craft stories that help us learn more quickly, heal more completely, and communicate more deeply. 

BACKGROUND

2024: Harvard: Graduate School of Design, Masters in Design (2026)

2024: Polycam: Head of Brand. 

2023: MIT: Technical Instructor for VR and Documentary filmmaking.

2021: Maku XR: co-founder.

2013: Maku Creative: co-founder.

2011: Stanford: BA in Psychology with Honors. 


Say hi! 

@wyattroy 

LinkedIn

“I see glimmers of a medium that is capacious and broadly expressive, a medium capable of capturing both the hairbreadth movements of individual human consciousness and the colossal crosscurrents of global society… I find myself anticipating a new kind of storyteller, one who is half hacker, half bard.” 

-Janet Murray, Hamlet on the Holodeck