A narrative live-action VR film shot in 360°. This first-person film experiments with one way to portray a conversation in VR. Currently in consideration by film festivals (email me for link).
Innovation: Watching a conversation not from the outside, but from within gives eye contact greater power, and the story more emotional resonance. When I user-tested this piece for feedback my grandma said “I hate her,” showing that the technology was disappearing and she was reacting to the story.
Role: Creative director, director, producer, editor, post-production graphics engineer.